Remembrance Day | Video Game Alum Anthony Armstrong Reflects on Post-Military Path Forward
Every year on Remembrance Day, Toronto Film School alumnus Anthony Armstrong takes time out to remember all his fellow soldiers, many of whom made the ultimate sacrifice both on and off the battlefield.
He thinks of his Papa Babcock – a Second World War Naval gunner – who survived the war to become one of the most loved and loving people in his family.
He thinks about fellow soldiers he lost to acts of war, both overseas in Afghanistan and here on Canadian soil.
And he thinks of his “brothers” who returned home, only to lose their life to a whole different, although no less deadly, type of battle.
“Remembrance Day is something that means a lot more to me than what the average person would realize – it’s a very hard situation,” said Armstrong, who enrolled in TFS’s Video Game Design & Animation program in 2016, shortly after being forced by injury to early retire from the military.
“I’ve lost a few friends overseas and in country, whether it be to suicide after coming back from Afghanistan or crazy stuff like what happened in Ottawa to Nathan Cirillo, a very close friend of mine.”
Despite the danger a career in the military presents, Armstrong said he was drawn to the Canadian Forces from a very early age. Born and raised in Burlington, Ontario, he was just a kid when he decided to follow in his father’s own childhood footsteps and join the Canadian Cadet Corps.
“I fell in love with it right away, and from that point on, my entire career path was taking me down the road of military,” he said, noting that, during his distinguished career in the Royal Hamilton Light Infantry Cadet Corps, he earned a reputation as “hardcore” young soldier-in-training and talented marksman.
Just six months after aging out of the cadets at 18, Armstrong signed his paperwork to become an official reservist for the Royal Hamilton Light Infantry (Rileys) – a regiment that enjoys a “very, very rich and well-respected history in Canada” dating back to the 1800s, Armstrong proudly said.
As a reservist, Armstrong often alternated between full- and part-time military work: “I was working full-time contracts on bases regularly, so I’d be gone for six months, then come back home and work in restaurants for six months, then leave again for six months.”
“My primary trade was infantry, so that’s what I did most of the time. All my training was in the infantry, so I was doing stuff like close protection and security details, and we would do stuff like room clearing drills and anti-terror activities,” he said, declining to talk about his service overseas. “It was very broad spectrum, frontline forces work.”
Armstrong’s ultimate goal, he said, was to serve 30 years – “but unfortunately my knees caught up to me faster than my career did, and I ended up having to take early retirement…I’m 34 years old and have to use a cane now, because I pushed myself so hard and ignored all the warning signs of pain.”
Armstrong said his transition to civilian life was an exceptionally difficult one – especially after having spent “literally” half his life in the military and cadets up to the point of his retirement.
When he retired, he missed the purpose his military career had given him, and the camaraderie of his fellow soldiers. He found it difficult, he said, to find anywhere he truly fit in for the first time since joining the cadets as a kid.
Then he stumbled upon TFS’s Video Game Design & Animation program, where his reignited childhood passion for gaming turned into a new life’s path.
“Toronto Film School is one of the most welcoming places I have ever walked into. I was terrified – terrified – to go back to school at 26 years old, thinking all these young kids were going to make fun of me for being the old guy in class,” he confessed.
“But when I got there, I realized that not only was I not the oldest person there, but also, no one really cared how old I was. In class, I was appreciated for being more than just a hardcore army guy…To have people to say, ‘Holy crap! You’re smart! You know what you’re talking about’ for the first time in my life – that was a game-changer for me.”
Since graduating from TFS in 2018, Armstrong is now in the final term of his Bachelor of Business Administration studies at Yorkville University and has started up his own business called Green Army Games.
He now hopes to carve out a creative career path for himself that will allow him to get his vision out into the world.
“I want to have ownership over the projects I work on and the games that I make. I want the responsibility of managing a team. I want to be able to influence things and get my vision out there,” he said, noting that his ultimate goal is to make a full-sized RPG in the style of his favorite classics including Final Fantasy and Chrono Cross.
He’s also keen to utilize his newfound skills in service of his fellow soldiers still serving on the frontlines.
“I’d love to be able to branch out the military sector and design training simulators. I was in the military, so I know the simulators we use and I know their limitations. I also know how to make games, so I know how to overcome those limitations. Why not do both?” he said. “It would be amazing!”
As he works toward that goal of merging his passion for the military with his newfound skills in video game design, Armstrong said he hopes all those who aren’t connected to the military world will take time out this Remembrance Day to learn more about the Canadian military and “really understand what it is we do.”
“I think we’d do a lot better to use Remembrance Day to re-educate people about what it is we do around the world,” he said, noting that the vast majority of Canadian deployments overseas are humanitarian ones.
“We need people willing to join the military for the right reasons: to help people and to make an impact. Luckily, the Canadian military is a prime place to do that, because we actually think about peace first.”